← Back to my cases
Performance case

CASE #GM-10459

Analysis complete

FRAME TIME SPIKESDEMO DATA
Game
Palworld
GPU
RTX 3060 Ti
CPU
Core i5-12600K
RAM
16GB
Resolution
2560 × 1440
Target
90 FPS
Current
62 FPS
Performance gap
-31%

Average frame rate looks acceptable, but frame time spikes create the stutter you feel. This is a consistency problem, not an average-FPS problem.

Performance health
69/ 100

Composite score derived from your reported figures and reference performance profiles.

CALCULATED ESTIMATE
FPS Stability57 / 100

Based on 1% low vs average frame rate.

GPU Efficiency85 / 100

Utilisation vs delivered frames.

CPU Headroom66 / 100

Remaining CPU capacity at current settings.

Thermals79 / 100

Sustained temperature vs throttle point.

Frame Time26 / 100

Consistency of frame delivery.

Latency81 / 100

Click-to-photon estimate from your settings.

Configuration89 / 100

Graphics preset match for your hardware.

Bottleneck detective

CALCULATED ESTIMATE
GPU
LOW RISK
CPU
LOW RISK
RAM
CHECK
VRAM
CHECK
THERMALS
NORMAL

Average frame rate looks acceptable, but frame time spikes create the stutter you feel. This is a consistency problem, not an average-FPS problem.

FPS check

USER-PROVIDED DATA
Current FPS
62
Target FPS
90
1% Low
32
Frame time
16.1ms
Performance gap
-31%

Frame time

DEMO DATA
FRAME TIME (ms)AVG 18.6ms · PEAK 48.6ms

5 frame time spike(s) detected above 28.0ms — these are the stutters you feel even when average FPS looks healthy.

Thermal check

USER-PROVIDED DATA
GPU temperature
66°C
CPU temperature
66°C
Thermal status
WITHIN RANGE
Throttling risk
LOW

Latency lab

CALCULATED ESTIMATE
Input latency
12 ms
Frame time
16.1 ms
Refresh rate
144 Hz
V-Sync
OFF
VRR
ENABLED (G-Sync / FreeSync)
Reflex / equivalent
ON

What should you change?

ENABLE FRAME GENERATION

IMPACT: HIGH

WHY: Your GPU is rendering close to its limit while the CPU has spare capacity, which is the condition where frame generation adds the most smoothness for the least visual cost.

REDUCE SHADOW QUALITY

IMPACT: MEDIUM

WHY: Shadow resolution and cascade count are among the most expensive settings in this engine and the visual difference at your resolution is small in motion.

SET UPSCALING TO QUALITY

IMPACT: MEDIUM

WHY: Rendering internally below your output resolution removes the largest part of the GPU load while keeping edge detail intact at 1440p and above.

KEEP TEXTURE QUALITY

IMPACT: LOW

WHY: Textures cost video memory, not compute. With your VRAM budget there is no frame-rate benefit to lowering them, so keep the image quality.

Detective's fix list
  1. 01Cap frame rate 3 FPS below your refresh rate to stabilise frame time.
  2. 02Drop shadows and volumetrics one step and re-measure before touching anything else.
  3. 03Enable the vendor upscaler at Quality instead of lowering output resolution.
  4. 04Verify the display is running at its full refresh rate and VRR is active.
  5. 05Re-run the investigation after each change so you know which one actually helped.
Estimated result

ESTIMATED RESULT: 73–83 FPS after the fix list. Estimate only — real results depend on scene, drivers and your exact configuration.

No FPS improvement is guaranteed · Confidence limited without a measured before/after capture

Do you actually need an upgrade?

CALCULATED ESTIMATE
ComponentPotential benefitCostPerformance impactValueVerdict
GPU UpgradeSmall — GPU is not the limitHardware cost not verifiedLOWPoorNOT NECESSARY
CPU UpgradeMinimal at this resolutionHardware cost not verifiedLOWPoorNOT NECESSARY
RAM UpgradeModerate — reduces streaming hitchesHardware cost not verifiedMEDIUMFairWAIT

Hardware prices are not verified in this build — DATA NOT AVAILABLE. If the verdict says NOT NECESSARY, keep your money and apply the fix list instead.

Knowledge base

Frequently asked questions

Ten of the questions we answer most often about FPS, bottlenecks, thermals and upgrades.

View all questions →