Services

Buy each investigation with credits

Load your account with credits once, then spend them on exactly the service you need. One credit costs 0.10 euro and the smallest service costs 50 credits.

DEEP INVESTIGATION

50 credits
€5.00 equivalent

Full performance analysis: FPS, thermals, bottlenecks, settings and upgrade guidance.

  • Full seven-metric health breakdown
  • FPS and 1% low analysis
  • Thermal and throttling review
  • Complete fix list with reasoning
  • Upgrade verdict per component
Buy credits →

PRO PERFORMANCE AUDIT

100 credits
€10.00 equivalent

Advanced optimization, latency analysis, multi-game comparison and a written report.

  • Everything in Deep Investigation
  • Latency lab with input chain review
  • Frame time spike investigation
  • Up to 5 games compared
  • Written technical report
Buy credits →

LATENCY LAB

70 credits
€7.00 equivalent

Input-to-photon chain review for competitive shooters and fighting games.

  • Sync, buffering and driver latency review
  • Peripheral polling and display chain check
  • Per-title competitive settings profile
Buy credits →

UPGRADE VERDICT

60 credits
€6.00 equivalent

Component-by-component answer: UPGRADE, WAIT or NOT NECESSARY.

  • Bottleneck-weighted component ranking
  • Expected gain range per component
  • Honest 'keep your money' verdicts
Buy credits →

HUMAN GAMING TECH

400 credits
€40.00 equivalent

Remote session with a technician for hands-on optimization and troubleshooting.

  • Live remote session with a technician
  • Driver, BIOS and power profile review
  • Per-game settings tuning
  • Before/after measurement
Buy credits →
5% off your first registration

Apply this code in the promo field at checkout to take five percent off your first credit purchase. One use per account.

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How credits work

Credits are bought at checkout, from 50 credits upwards, and are spent inside your account whenever you start a service. Nothing is charged per report afterwards, and every service price is shown in credits before you confirm it.

What we investigate

Game engine behaviour, GPU and CPU load balance, VRAM budget, thermals, frame time consistency, sync and latency settings.

What we refuse to do

Invent live telemetry, publish unverified prices, or promise a specific frame rate after a change.

What you walk away with

A clear reason your game underperforms, an ordered fix list, and an honest answer on spending money.

Knowledge base

Frequently asked questions

Ten of the questions we answer most often about FPS, bottlenecks, thermals and upgrades.

View all questions →