Game performance library
What each title actually demands, where it breaks, and which settings are worth spending frames on.
Cyberpunk 2077
GPU-heavy with ray tracing; CPU load rises in dense districts.
Typically GPU limited
FPSCall of Duty
Streaming-heavy shooter that rewards high refresh displays.
Typically GPU limited
CompetitiveCounter-Strike 2
CPU and latency dominated; frame rate is usually display-limited.
Typically CPU limited
CompetitiveValorant
Very light renderer; almost always CPU or configuration limited.
Typically CPU limited
FPSApex Legends
Mixed load with sharp CPU spikes during late-game fights.
Typically GPU limited
CompetitiveRainbow Six Siege
Scales cleanly to very high frame rates on modest GPUs.
Typically CPU limited
RPGElden Ring
60 FPS capped with traversal stutter on slower storage.
Typically GPU limited
RPGBaldur's Gate 3
Act III is CPU bound; GPU load is moderate.
Typically GPU limited
RPGThe Witcher 3
Well behaved; ray tracing mode changes the profile completely.
Typically GPU limited
RPGStarfield
GPU-hungry in cities; upscaling is close to mandatory.
Typically GPU limited
RacingForza Horizon 5
Efficient renderer with excellent frame pacing.
Typically GPU limited
RacingF1 24
Ray-traced reflections are the main GPU cost.
Typically GPU limited
RacingAssetto Corsa Competizione
Full grids are CPU bound; triple screens multiply GPU load.
Typically GPU limited
SimulationMicrosoft Flight Simulator
CPU and bandwidth bound at low altitude over cities.
Typically CPU limited
SimulationCities: Skylines II
Simulation thread dominates as city size grows.
Typically CPU limited
StrategyTotal War: Warhammer III
Unit counts drive CPU load; battles are the real benchmark.
Typically CPU limited
StrategyAge of Empires IV
Late-game population is the limiter.
Typically CPU limited
Open WorldRed Dead Redemption 2
Volumetrics and water quality carry the biggest GPU cost.
Typically GPU limited
FPSEscape from Tarkov
Notorious frame time inconsistency on large maps.
Typically GPU limited
FPSHelldivers 2
Particle-heavy; render scale is the strongest lever.
Typically GPU limited
VRHalf-Life: Alyx
Frame time budget is fixed by headset refresh rate.
Typically GPU limited
CompetitiveFortnite
Performance mode versus Lumen changes the profile entirely.
Typically CPU limited