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Frequently asked questions
Performance is a chain. These answers explain each link — and where people usually waste money.
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FPS
Bottlenecks
GPU
CPU
Thermals
Latency
Settings
Upgrades
Data
Pricing
01
What does FPS actually measure?
02
Why does my game feel bad at high FPS?
03
What is a 1% low?
04
Should I cap my frame rate?
05
Is more FPS than my refresh rate useless?
06
Why does FPS drop in cities or big fights?
07
What is a bottleneck?
08
How do I know if I am GPU bound?
09
How do I know if I am CPU bound?
10
Can a bottleneck move?
11
Is a bottleneck always bad?
12
Does VRAM affect frame rate?
13
Should I enable ray tracing?
14
Is upscaling cheating?
15
What about frame generation?
16
Do drivers matter?
17
Do more cores help gaming?
18
Does large CPU cache help?
19
Is RAM speed important?
20
What temperature is too high?
21
What is thermal throttling?
22
Why does my laptop lose FPS after 10 minutes?
23
Will undervolting help?
24
What is input latency?
25
Should V-Sync be on?
26
What does Reflex do?
27
Does my monitor add latency?
28
Which settings cost the most?
29
Are presets good enough?
30
Should I lower resolution?
31
How do I know if an upgrade is worth it?
32
Will a new GPU fix stutter?
33
Is 16GB of RAM still enough?
34
Do you read my system automatically?
35
What do the data labels mean?
36
Why do you not show hardware prices?
37
How does pricing work?
38
What is the smallest purchase?
39
Which payment methods work?
40
Can a human help directly?
41
Do you guarantee more FPS?