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Performance case

CASE #GM-10469

Analysis complete

CPU BOTTLENECKDEMO DATA
Game
Cities: Skylines II
GPU
RX 7900 XT
CPU
Ryzen 9 5900X
RAM
32GB
Resolution
2560 × 1440
Target
60 FPS
Current
34 FPS
Performance gap
-43%

The graphics card is waiting on the processor. Simulation, draw calls and streaming are the limit, so lowering resolution or textures will not help much.

Performance health
55/ 100

Composite score derived from your reported figures and reference performance profiles.

CALCULATED ESTIMATE
FPS Stability48 / 100

Based on 1% low vs average frame rate.

GPU Efficiency78 / 100

Utilisation vs delivered frames.

CPU Headroom33 / 100

Remaining CPU capacity at current settings.

Thermals84 / 100

Sustained temperature vs throttle point.

Frame Time89 / 100

Consistency of frame delivery.

Latency84 / 100

Click-to-photon estimate from your settings.

Configuration74 / 100

Graphics preset match for your hardware.

Bottleneck detective

CALCULATED ESTIMATE
GPU
LOW RISK
CPU
MEDIUM BOTTLENECK
RAM
GOOD
VRAM
CHECK
THERMALS
NORMAL

The graphics card is waiting on the processor. Simulation, draw calls and streaming are the limit, so lowering resolution or textures will not help much.

FPS check

USER-PROVIDED DATA
Current FPS
34
Target FPS
60
1% Low
24
Frame time
29.4ms
Performance gap
-43%

Frame time

DEMO DATA
FRAME TIME (ms)AVG 29.5ms · PEAK 32.9ms

No significant frame time spikes detected in this sample window.

Thermal check

USER-PROVIDED DATA
GPU temperature
71°C
CPU temperature
70°C
Thermal status
WITHIN RANGE
Throttling risk
LOW

Latency lab

CALCULATED ESTIMATE
Input latency
20 ms
Frame time
29.4 ms
Refresh rate
60 Hz
V-Sync
OFF
VRR
ENABLED (G-Sync / FreeSync)
Reflex / equivalent
ON

What should you change?

ENABLE FRAME GENERATION

IMPACT: HIGH

WHY: Your GPU is rendering close to its limit while the CPU has spare capacity, which is the condition where frame generation adds the most smoothness for the least visual cost.

REDUCE SHADOW QUALITY

IMPACT: MEDIUM

WHY: Shadow resolution and cascade count are among the most expensive settings in this engine and the visual difference at your resolution is small in motion.

SET UPSCALING TO QUALITY

IMPACT: MEDIUM

WHY: Rendering internally below your output resolution removes the largest part of the GPU load while keeping edge detail intact at 1440p and above.

KEEP TEXTURE QUALITY

IMPACT: LOW

WHY: Textures cost video memory, not compute. With your VRAM budget there is no frame-rate benefit to lowering them, so keep the image quality.

Detective's fix list
  1. 01Cap frame rate 3 FPS below your refresh rate to stabilise frame time.
  2. 02Lower crowd density, simulation quality and draw distance — these are CPU-side settings.
  3. 03Enable the vendor upscaler at Quality instead of lowering output resolution.
  4. 04Verify the display is running at its full refresh rate and VRR is active.
  5. 05Re-run the investigation after each change so you know which one actually helped.
Estimated result

ESTIMATED RESULT: 40–46 FPS after the fix list. Estimate only — real results depend on scene, drivers and your exact configuration.

No FPS improvement is guaranteed · Confidence limited without a measured before/after capture

Do you actually need an upgrade?

CALCULATED ESTIMATE
ComponentPotential benefitCostPerformance impactValueVerdict
GPU UpgradeSmall — GPU is not the limitHardware cost not verifiedLOWPoorNOT NECESSARY
CPU UpgradeLarge — frame pacing and 1% lowsHardware cost not verifiedHIGHGoodUPGRADE
RAM UpgradeNone — capacity is sufficientHardware cost not verifiedLOWPoorNOT NECESSARY

Hardware prices are not verified in this build — DATA NOT AVAILABLE. If the verdict says NOT NECESSARY, keep your money and apply the fix list instead.

Knowledge base

Frequently asked questions

Ten of the questions we answer most often about FPS, bottlenecks, thermals and upgrades.

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