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Performance case

CASE #GM-10481

Analysis complete

GPU BOTTLENECKDEMO DATA
Game
Call of Duty
GPU
RTX 3060 Ti
CPU
Core i5-13600K
RAM
16GB
Resolution
2560 × 1440
Target
165 FPS
Current
104 FPS
Performance gap
-37%

The graphics card is pinned near full load while the processor still has headroom. Frame rate is limited by rendering work — resolution, upscaling and heavy effects are the levers here.

Performance health
58/ 100

Composite score derived from your reported figures and reference performance profiles.

CALCULATED ESTIMATE
FPS Stability55 / 100

Based on 1% low vs average frame rate.

GPU Efficiency74 / 100

Utilisation vs delivered frames.

CPU Headroom56 / 100

Remaining CPU capacity at current settings.

Thermals73 / 100

Sustained temperature vs throttle point.

Frame Time87 / 100

Consistency of frame delivery.

Latency64 / 100

Click-to-photon estimate from your settings.

Configuration64 / 100

Graphics preset match for your hardware.

Bottleneck detective

CALCULATED ESTIMATE
GPU
HIGH RISK
CPU
LOW RISK
RAM
CHECK
VRAM
CHECK
THERMALS
NORMAL

The graphics card is pinned near full load while the processor still has headroom. Frame rate is limited by rendering work — resolution, upscaling and heavy effects are the levers here.

FPS check

USER-PROVIDED DATA
Current FPS
104
Target FPS
165
1% Low
75
Frame time
9.6ms
Performance gap
-37%

Frame time

DEMO DATA
FRAME TIME (ms)AVG 9.6ms · PEAK 10.8ms

No significant frame time spikes detected in this sample window.

Thermal check

USER-PROVIDED DATA
GPU temperature
62°C
CPU temperature
62°C
Thermal status
WITHIN RANGE
Throttling risk
LOW

Latency lab

CALCULATED ESTIMATE
Input latency
20 ms
Frame time
9.6 ms
Refresh rate
165 Hz
V-Sync
OFF
VRR
ENABLED (G-Sync / FreeSync)
Reflex / equivalent
ON

What should you change?

ENABLE FRAME GENERATION

IMPACT: HIGH

WHY: Your GPU is rendering close to its limit while the CPU has spare capacity, which is the condition where frame generation adds the most smoothness for the least visual cost.

REDUCE SHADOW QUALITY

IMPACT: MEDIUM

WHY: Shadow resolution and cascade count are among the most expensive settings in this engine and the visual difference at your resolution is small in motion.

SET UPSCALING TO QUALITY

IMPACT: MEDIUM

WHY: Rendering internally below your output resolution removes the largest part of the GPU load while keeping edge detail intact at 1440p and above.

KEEP TEXTURE QUALITY

IMPACT: LOW

WHY: Textures cost video memory, not compute. With your VRAM budget there is no frame-rate benefit to lowering them, so keep the image quality.

Detective's fix list
  1. 01Cap frame rate 3 FPS below your refresh rate to stabilise frame time.
  2. 02Drop shadows and volumetrics one step and re-measure before touching anything else.
  3. 03Enable the vendor upscaler at Quality instead of lowering output resolution.
  4. 04Verify the display is running at its full refresh rate and VRR is active.
  5. 05Re-run the investigation after each change so you know which one actually helped.
Estimated result

ESTIMATED RESULT: 123–139 FPS after the fix list. Estimate only — real results depend on scene, drivers and your exact configuration.

No FPS improvement is guaranteed · Confidence limited without a measured before/after capture

Do you actually need an upgrade?

CALCULATED ESTIMATE
ComponentPotential benefitCostPerformance impactValueVerdict
GPU UpgradeLarge — removes the current limitHardware cost not verifiedHIGHGoodUPGRADE
CPU UpgradeMinimal at this resolutionHardware cost not verifiedLOWPoorNOT NECESSARY
RAM UpgradeModerate — reduces streaming hitchesHardware cost not verifiedMEDIUMFairWAIT

Hardware prices are not verified in this build — DATA NOT AVAILABLE. If the verdict says NOT NECESSARY, keep your money and apply the fix list instead.

Knowledge base

Frequently asked questions

Ten of the questions we answer most often about FPS, bottlenecks, thermals and upgrades.

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